Authors: Andrei(TheBobu) & Ana(Puyshor) Florescu

Game Design Document: https://docs.google.com/document/d/1GPeVGQXHR2ow9vZlWoZaXs6Osf_gz-AEeiSa9SQc-UA/... 

Controls: 

  • Overworld
    • WASD or arrow keys to move
    • E to interact
  • Platformer
    • AD or left right arrow keys to move
    • Space to jump
    • Shift for special ability
    • J - Switch character to Penguin
    • K - Switch character to Dog (needs to be unlocked after first level)
  • UI
    • Esc or P to open Pause Menu
StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorTheBobu
GenrePlatformer, Role Playing
Tags2D, Singleplayer

Comments

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Love the game as a whole

The style is great, the music is awesome, the overworld is cute

The gameplay is brutally difficult, it reminds me of trying to beat super expert mario maker levels and I love that

That two forms compliment each other quite nicely, and it's good fun to decide which form to use for each obstacle

The physics are pretty janky, but that's not enough to turn me off from the platforming and I would be very happy to play a full version of this

Thank you for your feedback. If you have time can you let us know what felt janky about the physics? We tried customizing the default unity gravity physics and we are still trying to figure it out. Same goes for the animal hitboxes. So any additional feedback on this topic would be appreciated.

(+1)

The two things I mainly remember are how it's hard to tell if the dog can still jump on slopes and that the penguin's super jump is neat but quite clunky and inconsistent to pull off

(1 edit) (+1)

Great work! The movement feels good and well thought out but sometimes frustrating when I wasn't launched the way I expected because of pressing space or shift too early but I got better as I played. I would suggest adding some form of checkpoints in the sub levels or if you want to keep it this way maybe an easy mode with added checkpoints?

Also for some reason on my first playthrough I decided to run past the first level and into the cave at the end of the path, which did not let me return after I realized I could not make the jump, so I had to reload.

Once I had finished the first sub level I was happy to find my first shortcut. Still it felt really difficult to do all the needed jumps each run, but I can appreciate a challenging game. I felt like the levels could be a bit more forgiving, especially if you plan on making more these feel tough for level 1 (but I don't play a lot of platformer games so I may be wrong). 

I wish I was able to play enough to finish the game but I died waaay too many times (major skill issue) and ended with a sore pinky lol.

Random note; The skateboard and halfpipe in the first level would be a great minigame or easter egg opportunity if you could ride the board or something!

Thanks a lot for your feedback and for taking the time to play it. Checkpoints were a request from a lot of people that played our game. We will definitely take the other points into consideration. 

Thank you again and good luck :)